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3ds max change units
3ds max change units










3ds max change units
  1. #3ds max change units update#
  2. #3ds max change units series#

#3ds max change units update#

If you try and change this value in a scene after you starting building, you can get some very bad results, so if you do need to update a scene into a new unit size, create a fresh scene, set up the units and then merge the old scene into it and you should be able to avoid the horrible conversions that might occur on some objects. Regardless of what you pick here and even if it displays it in meters in the file, if in your system unit setup 1 unit = Feet, your file will always be measured in Feet.

3ds max change units

The first shown above are simply superficial options, they do not directly effect what each unit represents, they are an arbitrary label. If you’re prompted, choose convert units (and not adapt to file’s scale). Make it about a quarter or a third of the grid in length and width you dont need great accuracy here. 00:05:06 -> 00:05:15 Create a box in the center of the world.

3ds max change units

#3ds max change units series#

If your unit conversion is wrong then there is a knock off effect upon a lot of other things that are going on in your scene, from material coordinates to lighting falloff etc.įirstly, it is found in the customize tab and in the Units Setup option you will find a twofold series of options. Reset If you need to change the system units for the new scene : Customise->Units Setup->System Units and change them File->Merge X1.MAX and select BODY. Set the Display Units to Feet and Inches and the System Units to Inches and then reset 3ds Max. When setting up a project -always- make sure that your units are set up correctly. I also think that Unit Scaling is something that a lot of people find quite complicated considering there are two separate dialogue options for it.Īnyway, I will cut to the chase. I recently made the mistake (And I am sure it happens a lot) of forgetting about scale units in a project, which meant a few lost hours having to go back and re scale texture maps and the like. If this makes the scene too big to work with comfortably and efficiently, you can create separate scenes for models that include cameras for “close” and “far” shots.I want to just document something which I hope will make people’s lives a bit easier when it comes to using Unit Scaling in Max. For larger scaled scenes, like an airport, increase the System Unit Scale.Īs a rule of thumb, keep the scale such that the smallest detail is not less than one generic unit. To define a Custom units system, modify the fields under the Custom. For example, if working on a tiny scale, like modeling coins, you might change the System Unit Scale from the default of 1 unit=1 inch to something like 1 unit=0.1 or 0.01 inch. If you do have to set it later, it’s best to rescale the entire scene with Rescale World Units. If you’re going to change the System Unit Scale, you should change it before beginning any modeling. You can change the unit system to US standard also. Now create a new Box in the viewport, and you'll see its dimension values are in meters now. Units converter (over 750 international and historical measurement units) Map coordinates converter (geolocation survey units, maps and street addresses) CAD formats and their support in Autodesk products (conversion options) Online converter STL2DWG (for AutoCAD: STL->DXF, STL->SCR) Online viewer STL, OBJ, 3DS (interactive 3D viewer, incl. 3ds Max does not have the numerical resolution to zoom infinitely from the some remote corner of the solar system down to an ant on your doorstep. Just turn on the Metric radio button and select any of the available units (meters, centimeters, kilometers etc). These round-off errors can also cause normals to be flipped or strange viewport clipping. You can also set the lighting units using. Do not change the system unit in an existing scene.

3ds max change units

System units should only be changed before you create your scene or import a unitless file. In addition to these units, 3ds Max also uses system units as an internal mechanism. 3ds Max can exhibit round-off errors when dealing with extremely large or small distances. The units that you set here are used to measure geometry in your scene. If zooming and panning are too fast or too slow, the most likely cause is the System Unit Scale.












3ds max change units